If you don’t know, E3 is the Electronic Entertainment Expo. It’s an annual computer and video game trade show held at the LA Convention Center where companies show off their newest game titles and creations. It’s kinda like a Comic Con, except it’s only for folks involved in the industry (video game designers, producers, media, etc.).
I was pretty much glued to G4 last week watching E3 coverage. A lot of really good stuff came out of it, so much so that I just wasn’t able to grab my jaw off the ground and write about it.
But let’s hear from the people who were actually there.
I’m definitely looking forward to Rock Band 3 and the chance to have new instruments and even more people play together. I’ll give it to the creators, they’re really trying to keep people interested in the series.
But I don’t agree with “Too Many Sequels”. While I like seeing new and innovative games come out, I also like seeing where people can take already-established titles. It’s easy to get lazy and make a sequel stale. But I think with some upcoming games, the sequels can bring more innovation freshness than some new games. As long as there’s evolution.
Oh, and I might even consider getting a DS next year. 3-D? Are you forreal?!
http://videogames.yahoo.com/events/plugged-in/e3-2010-top-showstoppers-and-disappointments/1402833
E3 2010: Top showstoppers and disappointments
by Ben Silverman and Mike Smith
It might be ‘game over’ for E3 2010, but gamers have plenty to look forward to. We saw a new Xbox 360 design from Microsoft, an impressive motion-control system from Sony, an absolute barnstormer of a show from Nintendo, and enough new games to keep us busy for years.
But while we were wowed by a few surprising announcements, several high-profile products were strangely MIA. Here are the top 5 surprises — and top 5 bummers — of the biggest video game spectacle of the year.
Top 5 Showstoppers
Nintendo does 3D
Think Sony is the king of 3D? So did we — until we got some face time with Nintendo’s newly unveiled 3DS handheld, the talk of E3.
Like everyone else, we were a bit skeptical of the company’s ability to cram a legit 3D experience into a handheld device without requiring special glasses or a pricey new TV.
Then we got our hands on the unit, and lo and behold, it’s a minor miracle. A simple slider lets users determine the intensity of the 3D effect; flick it to “full,” and the image suddenly gains depth, essentially rivaling the fancier 3D tech found in other devices but at a fraction of the cost. And it works incredibly well: from gunning down enemies in popular Nintendo space shooter Starfox to watching ‘How to Train Your Dragon,’ the handheld’s hi-res screen handles 3D effortlessly. It is, in a word, awesome.
Nintendo has yet to announce pricing (it’s due out in March 2011), but regardless of the specifics, the 3DS looks poised to bring 3D gaming to your life without obliterating your bank account.
Rock Band gets real
The once-mighty music game genre has been limping along in the past year or so, but make no mistake: Rock Band 3 is on the case, and this time, it’s playing for real.
With two new guitar peripherals — one of which is a legit, six-string Squier Stratocaster that can be plugged into both your game console and your Marshall half-stack — developer Harmonix is hoping to give game geeks a real-world education. Not only can gamers learn how to play real guitar by plucking through the game’s ‘Pro mode’, but actual musicians can plug in and play through any of the game’s tracks alongside their plastic-peripheral-playing gamer friends. Bringing gamers and musicians together at last? Music to our ears.
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